Fate of the Fey

A New Song

HomeAdventure LogWikiNPC TrackerForumMapsComments

At Magpie’s insistence, we flagged down and bought a ride from a passing caravan. Sure we were in a pig cart, but a ride is a ride and it meant not having to walk. Once we got back to Muerasae, we got shouted out of the tavern and I ended up paying for a bath in the horse trough. Honestly, I could have cared less at that point. After getting cleaned up and back inside, we talked with Ardisia and Claern, who managed to get out of prison. Heh. Seems Cruen’s plan actually worked. We have Aowyn now and are on our way to the xivort’s stronghold. And, wouldn’t you know, we happened upon a kill-happy robot along the way who joined us. Wonderful.



Home

</d>

View
The Silent Road

HomeAdventure LogWikiNPC TrackerForumMapsComments

Cruendalas is dead.

I had hoped my suspicions after talking to Asta were unfounded but he was wanting me to leave for Muerasae without them to get Ardisia and Claern. I know I don’t like Magpie much but I wasn’t going to leave her alone with him. I refused and got Magpie to my side. We ended up splitting ways at a crossroads after he turned off away from where Ardisia and Clearn were in favor of a way towards the Passage and Myth Ahnvae. So Magpie and I got out of the wagon and started walking.

That night…

I woke to being in pain as Asta was coming to wake me up about Magpie falling asleep. I saw him just before my world went black. Cruendalas had returned but there was murder in his eyes. It was jarring to see. I caught the faint sound of fighting as I slipping in and out of consciousness before I saw her. Chauntea stood over me, a sad smile on her face. I wanted to reach up to her, wanted her to hold me. But nothing moved. I couldn’t even call out to her my need for her at this moment. But with a smile, she shook her head before fading away. As I drifted, I thought I caught a glimpse of a dying bird before everything in my view burst into flames.

I came back to pain running through my chest. Breathing hurt. Coughing hurt. I could finally open my eyes to see the sun was up. As I checked myself over, I found bandages wrapped around my chest. I would have peeked under them but feared what I would see. Just the location of where the blood was starting to seep through told me I should be dead right now. Magpie was talking. Then I saw Cruendalas, alive but bound to a tree. He looked… hopeless. Magpie was getting ready to swing on him, a helpless man, to kill him. I couldn’t just let her do it. I called for her to stop. I talked to him, hoping to find out where he went wrong. Yes, he had tried to kill me. But damning one over only doing the things he knows isn’t right. I know he could be so much more than that. Everyone can be more than the role they’re pushed towards by others. I tried to explain that to Magpie as well, hoping to stay her hand and spare his life. Because how he was now was making me think of the vision I had.

I failed.

Magpie mercilessly executed him. I couldn’t watch. Wouldn’t watch. It wasn’t right. She kept saying we were doing nothing more than what her god wanted. I still saw it as taking his death upon our hands. So now as we drag ourselves back to Muerasae, I take longer in my morning devotions. Because I can’t stop the tears that stream down my face every time I pray for guidance. Because I want to believe I did the right thing by not fighting harder for Cruendalas’ life. He was one who fell in line with what others wanted him to be. But he didn’t deserve to be killed. He said it was for the money. I would have gladly given him what he would need if to give him a chance to change from ransoms and lies.

I’m just glad Magpie has respected me enough to not try and make small talk. For the first time in a very long time, I have no words to say.



Home

</d>

View
How to Keep Momentum in a Land of Friction

HomeAdventure LogWikiNPC TrackerForumMapsComments

Well, it seems like my clever plan is starting to hit the snags; I guess this is what I get for not having any resources; I guess I’m not quite as good as the hero of stories known as Mac the Guiver. After failing to secure the mercenaries based on the promises that I had cooked up, mostly due to a large distraction that Hal and Kris started in the camp, keeping me from delivering my full sales pitch to the mercenaries, I have decided that we need to pull back and try to establish a network of connections here in the feywild, and apparently my companions know people in Myth Ahnvae and it is closer to the Passage so it seems like a reasonable place to begin building up a foothold, I have been toying with the idea of sending Kris back to Muerasae so that she can gather up our companions but I might wait until Hal and I are safe within the city (as Hal seems to be prone to kidnapping and ambushes from what I have heard.)



Home

</d>

View
Healing....

HomeAdventure LogWikiNPC TrackerForumMapsComments

What in the world am I to do with this twerp? I don’t know who he thinks I am, and I don’t know what secret he’s keeping. I am curious, but not enough to threated him. He didn’t do anything to me. He sure is annoying though. For a bit it was nice to have someone to talk to, but there is no conversation to be had. I don’t really want a slave, obviously I don’t know what to do with one. I should just release him from his test and find something productive to do.

“You there. Yes, you, the quiet one. Your test is done. You’ve passed. Now go away. Bye.”

Ok. Now to figure out something ‘productive’.

Screw that. I’m going back to sleep. with my foot up and a pillow under my back. I hope my pains heal soon. And if my companions don’t return soon after I heal I may have to wander off on my own agaenda.



Home

</d>

View
Retracing Our Steps

HomeAdventure LogWikiNPC TrackerForumMapsComments

I knew it would happen. It’s not like they would actually know Magpie’s family on this side of the passage. But Cruen was pretty set on it. When we go there, we understandably had to sit outside for a while. Once inside, the captain was nice enough but he turned us away. I wanted Cruen and Magpie to come outside with me so I could speak to them both but Cruen decided it was more important to speak with the man alone. And you know what? I had a sneaking suspicion. So I asked Asta to hide in the hood of Cruen’s robes to listen in and tell me later what was said. Magpie and I talked, causing her to make a bit of a commotion. Which Cruen came out and gave his little hissing about shutting up.

When we left, Cruen explained the man had told him where to get our “line of credit” noted by someone who the company’s captian would recognize. So we’re on our way back to Myth Ahnvae to get things sorted out.



Home

</d>

View
Big Piles

HomeAdventure LogWikiNPC TrackerForumMapsComments

Well. I hope I don’t get into too much trouble for this… Wait. What am I saying? I don’t have to take orders from that Cruen guy. It’s sickening to watch him butter up Kris and Magpie. I can smell his BS I am just not quite sure what exactly he’s up to. He seems to be more helpful than not right this minute, but I’m not going to go out of my way for that fop.

I did manage to help Claern get into prison. I have no idea how he’s going to get out and I’m certain he doesn’t have a clue either. Oh well.

I can’t seem to manage to get any good visual on the prison. That green haired lady keeps getting in the way. She intimidates me and I’d rather not mess with her. I could try to climb trees again, but between my back hurting like hell and now a twisted ankle (thanks to the last fall from a tree) I have no interest in climbing right this minute.

That leaves hanging around town. I could go looking for more information. I’m going to go ask around more about the Aowyn lady. OK, so I’m going to sit in taverns and ask about it. I’m also going to find a barber and have them fix my hair. maybe I’ll find a nice hat… ugh.

what a pile of regrets….



Home

</d>

View
Convoluted Plans

HomeAdventure LogWikiNPC TrackerForumMapsComments

It is amazing how complicated some plans need to be to be pulled off safely. At first it looked like our only chance to clear my companions name would be to wander aimlessly directly into the mouth of what is supposedly the worst prison in the Feywild. However through talking with the natives I think I have come up with a plan that can work. Yes, it is complicated, but if my companions can operate at any professional level we are not only going to complete our goals (as strange as our goals are) but we might come out with a slight profit, if only we don’t get caught by our own pincers.

I think my plan bears repeating at this time, in order that no one forgets the details and purposes of each action. First Kris, Magpie and I will travel north to where the mercenary company is currently camped, then promising both treasure and compensation from Hal’s family we hope to entice the mercenaries to accompany us. The treasure will come from the xivort stronghold we hope to sack, and the compensation from Hal’s family is because they need us to recover some specialty good that the xivorts took from the family’s caravan.

When the mercenaries question why there are only three of us, why we are all carrying weapons, and why we are riding in a mule driven turnip cart, our answer will be that we wanted to be a small enough group not to raise suspicion when we came from Cormyr, and we wanted to look like we were too much trouble for money it looked like we carried. That is also why we could only show up with the promise of credit; once we smooth things over with Drullyndra by dealing with the xivorts then they might be less tense about a group of Cormyrians traveling through with enough force to protect the payment that the mercenaries will receive. Then, if the mercenaries should survive the battle with the xivorts and we cannot pay them off through our shares we just make it clear to Hal’s father that the mercenaries will need reimbursing for their job protecting his daughter, and, should he not pay them, then they are likely to visit upon her the harms that they prevented.

While we deal with the mercenaries, Ardisia and Claern are to be finding out more information and developing an actionable plan to break Aowyn out of Illuduk prision. Claern from inside the prison is to find her and develop a feeling for the surroundings so we are not wandering around lost, while Ardisia is to survey the outside so that she is familiar with the approach and exit so that not only can we enter without alerting the guards but we will be able to escape once we have Clearn and Aowyn.



Home

</d>

View
Taking a Detour

HomeAdventure LogWikiNPC TrackerForumMapsComments

So we all set off to do different things. Myself? Get rid of my hangover before having to deal with Magpie. When we got back together, it seemed we needed eyes inside the prison to find the person we’re looking for. I could have offered Asta’s help but… I don’t know. I had been driven to my wit’s end with most of the group. Anything for some time away from them. So I suggested Claern to go inside the prison and jumped off Cruen’s hints to directly point out Ardisia for watching outside the prison. Since subtle doesn’t always work for her. I didn’t have a good way to be rid of Magpie unfortunately. So it ended up she would go with us to get the mercenaries. *

We ran into some trouble gaining a carriage to where Magpie and I had to wait in town while Cruen went out and found one. Which meant Magpie trailed around town, requiring a constant eye. * Afterwards, she decided she wanted to go drinking. Well, she obviously forgot the instruction to NOT DRINK. As such, while she drank I lost track of time. When I was just about to drag her out of the tavern so we would be able to meet Cruen on time, Ardisia and Claern showed up. Turns out they ran into some girl with green hair (probably the green dragon we heard about) and Claern lost all his money as a result. Everything was crumbling way too quickly. I had to leave before I attacked all of them. That’s when I found out Magpie had delayed for too long. The damnable gates were closed, so I sent Asta with a message to Cruen where we were suppose to meet him to let him know just what in the nine hells was going on. Thankfully, he responded with something new for Claern and Ardisia to try. I would have delivered it if Magpie hadn’t intercepted me, all set about leaving right then and there. Oh well. We’ll be gone for half a ten-day. They’re not that stupid, right? We had to go to the south gate’s postern and ended up “promising” the guards a good time when we returned. Have to admit, I was surpised they believed me. I’ve always been one for manipulating the truth, not outright lying. We were able to leave and meet with Cruen to head out. **



Home

</d>

View
Secret Diaries of a Magpie II

HomeAdventure LogWikiNPC TrackerForumMapsComments

Following are just some chosen excerpts from the diary of renowned adventurer Hal Crownsilver, known as ‘Magpie’, displayed in the library archives of Candlekeep.

Finally I’m feeling like I have never felt before – confident. Even in defeat, I am confident. My master’s training let me see the ambush just moments before it happened (I will have to work on getting more than mere moments). Kelemvor bid me to deliver that Xivort to him and I did such with Endbringer, the axe of my god’s will, in a single and mighty blow. At that moment I heard the voice of my god in my mind, his voice resounding with power, “Only death is absolute, and then only at its appointed hour. Seek to bring order to the chaos of life, for in death there is finality.” Unfortunately, the number of vile beasts overwhelmed my holy power and I fell. But I rose again.

We’re going to try the road, even though my master told me I should avoid them if possible. Hopefully it won’t cause any problems.


Illudok. Illudok. Illudok. No one has ever been broken out of it. Let’s hope that we do not need to do that. More information gathering is needed. In addition to that, I will be directing my prayers to my god, and praying that he grant me the vision to see the Fate that is upcoming.

Only time, and Kelemvor, can tell.



Home

</d>

View
Hero

HomeAdventure LogWikiNPC TrackerForumMapsComments

16 Nightal Year of the Ageless One

I’m here sitting in this bar listening to stories of great adventure and I have to wonder if someday someone will tell tales of my adventures. They can certainly omit most of what has happened so far. No one would listen to a tale of unprepared adventurers stumbling around the woods, getting beaten up the the lowliest creatures.

My adventure seems little like what I’ve read in any book. Heroes in the books seem to just know what to do. They rarely lose, and even when they do, they come away stronger. So far I’ve just come away sore. Things are never quite as black and white as they seem in the books.

We have to go to a prison in order to track down someone known as a hero. She is not even a disgraced hero, and no one seems to know that she is even involved with the prison. That makes me wonder what secrets we could stumble into. I worry about what will happen if we show up knowing she is in prison when no one is supposed to know.

I think the best option would be that she is a prison guard, and is there of her own free will. If she is a prisoner, I’m not so sure how much help she can be to us, or even we to her. It is not that I want to try and break her out of jail. I don’t need to be wanted in this city also.



Home

</d>

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.